BACKGROUND:Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual reality (VR) training to improve motor function following a stroke has not been investigated. This study aimed to investigate the effects of VR training, using the Xbox Kinect-based game system, on the motor recovery of patients with chronic hemiplegic stroke. METHODS:This was a randomized controlled trial. Twenty patients with hemiplegic stroke were randomly assigned to either the intervention group or the control group. Participants in the intervention group (n = 10) received 30 minutes of conventional physical therapy plus 30 minutes of VR training using Xbox Kinect-based games, and those in the control group (n = 10) received 30 minutes of conventional physical therapy only. All interventions consisted of daily sessions for a 6-week period. All measurements using Fugl-Meyer Assessment (FMA-LE), the Berg Balance Scale (BBS), the Timed Up and Go test (TUG), and the 10-meter Walk Test (10mWT) were performed at baseline and at the end of the 6 weeks. RESULTS:The scores on the FMA-LE, BBS, TUG, and 10mWT improved significantly from baseline to post intervention in both the intervention and the control groups after training. The pre-to-post difference scores on BBS, TUG, and 10mWT for the intervention group were significantly more improved than those for the control group (P <.05). CONCLUSIONS:Evidence from the present study supports the use of additional VR training with the Xbox Kinect gaming system as an effective therapeutic approach for improving motor function during stroke rehabilitation.

译文

背景:尽管已证明Kinect游戏系统(微软公司,华盛顿州雷蒙德)在康复中具有治疗作用,但尚未研究基于Kinect的虚拟现实(VR)训练在中风后改善运动功能的适用性。这项研究旨在调查使用基于Xbox Kinect的游戏系统进行VR训练对慢性偏瘫中风患者运动恢复的影响。
方法:这是一项随机对照试验。将20例偏瘫性脑卒中患者随机分为干预组或对照组。干预组(n = 10)接受了30分钟的常规物理治疗,并使用基于Xbox Kinect的游戏进行了30分钟的VR训练,而对照组(n = 10)则仅接受了30分钟的常规物理治疗。所有干预措施均包括为期6周的每日会议。使用Fugl-Meyer评估(FMA-LE),Berg平衡量表(BBS),Timed Up and Go测试(TUG)和10米步行测试(10mWT)的所有测量均在基线和结束时进行6个星期。
结果:在训练后,干预组和对照组的FMA-LE,BBS,TUG和10mWT评分从基线到干预后都有显着改善。干预组的BBS,TUG和10mWT的事前差值得分明显高于对照组(P <.05)。
结论:本研究的证据支持通过Xbox Kinect游戏系统使用额外的VR训练,作为在中风康复期间改善运动功能的有效治疗方法。

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